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THIIIIISSSSSSSS👆👆👆👆👆
Summerizes all of my thoughts. The fandom is giving the charaters more complexity and depth than the game itself did.
You know irs a freaking problem when Rook - the character who is supposed to be at the center of this heartwarming "found family" group - is more isolated and practically ostrasized than the INQUISITOR-- who had to outright tell Varric that they don't need a follow, but a friend. The Inquisitor who more than half of their companions see as more of a Holy symbol/icon than a person. Who most of the companioms see as 'The Big Boss' and treat as one (albeit a cool boss). And yet, all of those companions have a moment, in their own way, of asking after the Inquisitor. Dorian outright does, regardless if you romance him or not. Hell, even the stagnant NPCs have moments where they ask after the Inquisitor's well being!
Dragon Age has one of THE most complex world buiding and social structuring because of the world building that I've seen. And its... so god awful that they gutted all that realistic, and thought provoking nuance from it. It started in dai. Now its basically gotten erased from the narrative entirely in dav.
Just makes me sick, and angry. I know the devs did the best they could with their batshit insane company policing their every decision. But I'm still so upset.
A slightly deranged review from a long time Dragon Age fan.
What this game promised to be in terms of a Dragon Age game: - Most romantic - Offer a few key world state choices that would have great plot impact, which emphasis on wanting to give players choices that have a visual impact, not just codex. - The most complex, deep companions yet. - Choices that matter.
What I got: [SPOILERS] - The shortest, chastest romances I've ever seen, where the end goal is quite literally sex. The final romance scene is the sex scene, after you've been locked in for some time. No sex before marriage, lol. Even the shortest romance in DAI is longer than the longest romance in this game. It's probably the least sex positive game out of them all. - The only choice that has visual impact is the Solas option, and even that doesn't really give anything major. Solas has maybe one unique line? Otherwise, there is no major change. The other two choices (Did you disband the Inquisition? Did you vow to save or stop Solas?) have no difference, either. It's a matter of do you want your Inquisitor to say "comrade" or "friend." The Inquisition doesn't matter. The South gets nuked off-screen anyway. In codex. So two of the three world state choices we get are mostly represented in codexes anyway. - I have nothing against the companions in Veilguard, but to call them the most complex is somewhat... false. Solas is a complex character. Thom Ranier is complex. Vivienne de Fer is complex. Fenris, Anders, Merrill, Isabela, Morrigan, and Sten are complex characters. They are characters who contain complexities that are not easily swept away. ALL the Veilguard companions are your next door neighbors. They're normal. There's nothing wrong about that, but they don't challenge you. There's nothing to think about. Lucanis isn't going to make you seriously consider your morality, despite being the "prince" of the Crows - hired killers. Neve's standing and possible privilege as a human mage in a magocracy is never commented on. These are just two examples, but the same applies for the rest of the companions. None of them are HIDING anything. I will reiterate that there's not anything necessarily WRONG with that, but it does mean they lack the flare of drama that previous companions had that made them brain-scratchers. - Choices don't matter. No matter what Rook does or says, you're railroaded into a scrappy, heroic person who is always right. The worst thing you can do in this game is just NOT do the companion quests. - Despite being a RPG, there is no roleplaying. It's more action/adventure. But it gets a little slow in places for an action/adventure. And it doesn't have enough roleplay value to be a satisfying RPG. - Pretty much the only reason I can see replaying this game is to see the opposite city routes. You don't have to finish the game to get the full romance, either. - No lore continuity. Elves, qunari, dwarves, and humans just living in peace in Tevinter. Some fantasy where poor communities aren't racist doesn't explain this away. - Orientalism in Rivain? - Reducing what was originally a story about slave liberation and rebellion to "love and murder" over Solas' ex situationship. - The game can understand gender that exists outside a binary but somehow can't understand multiculturalism. - Why does Bellara, a Dalish elf, have white guilt?
Some disorganized additions:
- Tonal whiplash. You go from losing a supposedly beloved companion to the final romance scene (the sex scene) in the space of 5 second. - You can't speak to your companions outside cutscenes. However, you can go around the Lighthouse snooping on your companions having nice conversations amongst themselves. - Not a SINGLE companion bothers to check in on the PC even once. You played as a Grey Warden who lost Weisshaupt? No one cares. Emmrich will check in on Davrin but not you. The only point in the game where they show even a smidgeon of care for you is after the Regret Prison, but they don't actually show it. You're pulled out and it immediately cuts to a war table scene. No emotional reunions. - This is Found Family - but only for the companions. Bellara has the opportunity to see Neve as a sister figure, but not you. This could roll into the lack of roleplay value in this game, but it really adds to the lonely element of this game. - "Okay guys, we lost the big game. Let's all take a step back and do some self-care exercises." But the game is Weisshaupt and the South is getting nuked. - Characters often feel like caricatures of themselves. Oftentimes this game feels like a fanfiction of the story and characters it's representing. Some of the things the characters say are not things that normal people would say. Because Rook never builds more than an entirely superficial relationship with their coworkers, it's entirely believable that the most moving thing Rook can think to say, whenever the obligatory Sad Moment happens to a companion, is "[Insert Name Here], I'm so sorry." - You could replace the Inquisitior with a cardboard cut out and it would have more life. - We already had a story about a disapproving parent who is hurtful to their queer child with Dorian. There was a missed opportunity with Shathann to explore the Qunari's view on gender, but only the Tevinter characters are allowed to talk to Taash about different gender identities. When Shathann talks about qunari gender identity, it's oppression. This game's handle on cultural identity is awful. And then they fridged Shathann. - Did you know Elgar'nan and Ghilan'nain, the ancient elven gods (we won't say Evanuris even though that's shorter and more believable to Andrastians who might balk at the idea of ELVEN gods), have escaped from their prison and are blighting the world? The elven gods escaped and they're blighting the world, because they're blighted and escaped prison and are elven gods and are blighting the world, Elgar'nan and Ghilan'nain, those gods, who are elven, and escaped and are blighting the world. - This game is Young Adult. This game is YA with all the darker, grittier elements from the previous game filed away, presented as "politically correct" with "ethical piracy" with no continuity in characterization because Isabela Dragon Age 2 would NOT say any of that. It's if Genshin Impact was a Dragon Age game, complete with the canned body language (cross arms). - The villains are one-dimensional. Aelia's "Minrathous dark truth" AKA Batman villain, Butcher dies after 1 moment of glory, the Dragon King is nothing sauce, if Elgar'nan was just a little bit more intelligent he'd have just smashed that moon into Thedas and called it a day, Illario's speech is ripped right from the Lion King. Gone are the days where antagonists had complex reasons for their actions. Gone are the days where characters were put into situations were there was NO good choice for them to make and we could judge them with the nuance they deserved. - Also did you know: Whatever it takes?
On the bright side, the CC is great.
#datv critical#veilguard critical#bioware critical#fandom critical#criticism#ea critical#dragon age spoilers#dragon age critical#character writing critical
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For the record I feel like saying "Dreadwolf is going to suck because they laid off Mary Kirby" is like... really dramatically missing the point of what's going on here.
The next game has been in alpha for nearly a year now. Kirby's work on the game as a writer was probably mostly finished. Which does not make this better. If anything, it makes it worse.
The layoffs aren't terrible news because a game we're looking forward to might be worse because of them. They're terrible news because people who have devoted years of blood, sweat, and tears to making the game good (including the person who wrote one of the two characters on which they've been hanging the entire marketing campaign for said game thus far) have been axed now that the company has decided it can probably get by without them.
The quality of the game when it finally comes out is irrelevant here. If it's amazing, it won't make this any better, and if it's awful, it won't make it any worse. What matters is the people whose labor made it exist at all are profoundly undervalued, the industry as a whole is broken and frankly abusive, and I wish everyone in it some good labor organizing.
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Ok I need to get this out with the news about devs being fired dropping.
There will be spoilers for Veilguard here so proceed with caution.
EA fucked the game, and the more I think about it, the more angry I am with them.
It all starts with one choice- the devs wanted the veil to come down in that opening, and EA told them no. Told them they couldn’t bring the veil down at all.
It was never going to be a player choice- it couldn’t, it would create two entirely different worlds leading forward, so it would have to be something outside player control, and they were told no.
The veil coming down was outside forces and the veil staying up was Rook’s choice. And had to be Rook’s choice.
Because of that, our Rook could never see the veil coming down as a worthwhile option. Which means we could never engage with it as a reality. We could never ask what that would look like, or question the morality of the veil, either practically, or as a thought experiment. No companions will bring up what it might be like in any positive way or even just as an “I wonder.”
We only get to see veil =bad so Rook must be right.
They cut Solas’ elven followers because having even *one* npc on his side for noble reasons would make us question too much, and we were not allowed to have an opinion other than veil =good, because the devs were hamstringed by it.
No companions ever discuss what it could be like without the veil, and they *should*. Can you imagine Emmrich and Bellara debating it? Emmrich absolutely fascinated by how it would impact spirits and they wouldn’t need to possess anyone or anything, Bellara leery after seeing so much wild magic in Arlathan but wondering if uninterrupted etheric flows would create more stable magic over time. Taash surprising the party by being way more cool with it than expected due to their Rivaini upbringing, and more open to that than necromancy.
Lucanis and Harding being firmly against it to the point it causes some friction in the team, Davrin just staying out of it because he doesn’t get it and doesn’t want to. Harding has a moment of questioning at a weak point after reminiscing about Cole, and wonders how many like him there could be if the veil did come down.
Neve feeling extremely mixed about it, between it possibly allowing a reshuffle of power in Tevinter, removing the ability for mages to make deals with demons, but also upset at the potential raw chaos.
But we never even get to look at that. Because there was no option there. Even if each character landed on veil=good, we never even got to have the discussion, because we couldn’t do anything with it.
And we can see how that spirals out and created a much less morally complex game than we’ve previously gotten. Rook is the good guy because they said so, Solas is the bad guy who, despite being beyond willing to talk to anyone who will listen to him, refuses to expand on what the veil coming down looks like. Because he can’t. Because then we might agree with him.
We’re only allowed Varric’s point of view, which makes sense for the beginning, but there was never an option to expand it. There is one single dialogue option where we can tell Solas “whoops didn’t know that.” But that’s the beginning and end of that train of thought.
They even set us up as this FANTASTIC foil to Solas, having meddled in a ritual we didn’t understand and unleashing multiple blights and elven gods, essentially destroying the south, blighting most of the north, partially destroying a city, and a countless death toll. But taking actual responsibility with that isn’t allowed- because we may sympathize too much with Solas. Because we clearly did the right thing because the veil is still up. It’s not even addressed in the regret prison! Solas tells you thousands would still have died if he took down the veil, but thousands did die as a direct result of Rook meddling. And nowhere can you acknowledge that.
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#It’s been a few months am I the only one who’s noticed this?#Don’t get me wrong I love a set character with a set personality but why give the illusion of choice#veilguard#dragon age#dragon age the veilguard#da4#datv#ea critical#veilguard critical#I try not to make a lot of critical posts myself and just share the thoughts of others but this one has been bothering me#I adore rook but I wanted to play as purple rook from the start#I can see why people who wanted choice to be sad
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"How does it feel?" I say to John Epler, sadly staring at more cursed quotes he dropped quicker than the DA Keep. "Are you blissfully unaware? Or deep inside, is some part of you banging on the wall, screaming?"
"Lol cool line, did you just make that up?" He says, pulling out his phone to tweet that actually Loghain was a trapeeze artist in his free time and the only true lore being carried into the next came is that everyone remembers the Viscount of Kirkwall as being a total hottie.
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in all seriousness, dragon age being almost officially dead to me is, like, whatever. i'm used to hanging out in dead fandoms because i'm usually extremely late to the party so i think i'll manage. i was excited for veilguard but even if it was bad bad for me (which it wasn't. i have my problems with it but they didn't ruin the franchise for me) i would also manage because dragon age to me always was extremely flawed but had an enormous potential for fan content. at some point i started to treat it like my favourite fantasy playground where i can smash pre-existing barbie dolls with the ones i made myself. all my barbie dolls are in place and i still can do whatever i want (and i plan to continue to do so) and, i guess, i shouldn't be upset.
i am upset, however. for all the devs affected by laid-offs, but especially the writers. these people created dragon age as we know it, and it's been a messy series in every aspect, including the writing, it's been insensitive at times, at times dumb and undercooked, but there was always an immense amount of potential that's been inspiring fans for years, and also a feeling that all, or at least the most of it was created with genuine passion. and realizing that there is no one left from the team that made dragon age what it is, every installment of it, is just. genuinely sad. and it's not a theseus ship dilemma, because it's not like they were slowly replaced one by one. they were just fired. this ship is destined to sink, it's falling apart in front of our eyes because neither ea nor bioware cares about writing. not many companies do nowadays, to be honest. and it's kinda devastating. grifters will celebrate that like a "downfall of woke slop", but they'll get only more ai slop instead, lol, because good writing doesn't guarantee good sells. best selling games of 2024 are shooters and sports games. and elden ring which is a nice exception, but an exception nevertheless.
i don't think mass effect will save bioware at this point. even if it's an absolute banger it still has to meet ea's expectations. which are unrealistic, to say the least. also people who wrote characters like mordin, tali, legion, thane, garrus and liara are all gone. either they left themselves or were laid off. like, if you want "old bioware magic" to return, there is none. the same people who wrote your favourite characters and storylines in da/me were also working on veilguard. i may be wrong, but somehow i think they didn't all lose their ability to write here because they went woke or whatever. i think the inconsistent quality of datv writing that can only be described as 'we're so back/it's so over' pic is a consequence of multiple rewrites, constant director changes and shitty decisions, both internal and coming from bioware/ea higher-ups. i also may be wrong, but it wouldn't be such a big problem if writing wasn't at the bottom of priority list.
if i recall correctly, when gaider left willingly, he highlighted that bioware didn't treat its writers seriously at that point. and i'd say that tracks. like, from countless veilguard rewrites and scrapped ideas to lay-offs of every single studio veteran.
idk what else there is to say. i'll cheer for every studio that value its writers and i hope all ex-bioware devs will be able to do something new and exciting. i also doubt bioware is the last studio that will experience such a decline in the years to come. the narrative of this shitshow will also be twisted into 'go woke go broke' and it already slightly draws me insane. fuck ea fuck bioware fuck grifters. also i beg everyone to start appreciating writing as a craft because otherwise it's only going to get worse!
#whatever. I won't even reread it so sorry for typos in advance#dragon age#bioware critical#ea critical
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BioWare uses AI in Dragon Age: The Veilguard codex cards
And I think it's not only there - most of the armor looks like the use AI for references.
But about the codex: this applies to the Grey Warden cards. First, a general view:
All cards in different styles made by different artists. But my eyes caught on this:
It's the same art that was run through AI-editor. And these cards are nearby, in the same game! Maximum disrespect for the work of the artist who made the original art (for DAI btw). The codex contains a few cards with this style, let's see the details:
They all was AI generated. I thought I couldn't be more disappointed in BioWare, but it turns out there is.
#datv critical#dragon age the veilguard#dragon age inquisition#datv#dragon age codex#grey wardens#ai generated#bioware critical#EA devs#da4#ea critical
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No hate to those in the fandom who manage to get some enjoyment out of Veilguard. Most of us who are raging here just feel we all deserved better and are mourning what could have been.
A lot of us were expecting Dragon Age: Inquisition 2.0. By that, I mean at the very least the same quality of choices for a RPG, immersion in an open world to wander, music that moves us, clever writing, and attention to detail regarding the lore that we had in Inquisition.
Most of all it should have NEVER been in development for five years as a live service game. Period. So...
#dragon age the veilguard#veilguard critical#bioware#bioware critical#ea#ea critical#They should not have let David Gaider or the other writers on Dragon Age Inquisition go#ea kills franchises#I'm not hopeful for bioware's future#listen to Larian and learn from your mistakes EA#fuck ceos#fuck you Andrew Wilson#yo ho yo ho a pirate's life for me#vote with your wallet#pirate away
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How Veilguard Handled Themes and Lost its Audience
This is tagged Veilguard-critical. I didn't set out to be critical (ie disparaging) of Veilguard, I set out to be critical (ie analytical) of one crucial aspect of its writing.
I reblogged a post by @meat-louse where I supported their premise ("this warped sense of history veilguard has") by pointing out how Veilguard can actually work to feel more integrated into the Thedas that we know from DAO, DA2, and DAI. Their conclusion is that:
"dragon age’s depictions of social issues were never spot-on, but at their best they encouraged the player to engage with those issues and ultimately seek to change society for the better. veilguard has no interest in changing society."
Here's my observations:
The issue is they want a game that’s simple and streamlined in its messaging. They want it focused on themes like regret and acceptance and teamwork and friendship. They hammered hard those themes, which, while it’s good practice to have strong themes, they overdid it to the point that we’re shouting “I GET IT!!!” They worked on those themes to the exclusion of nuance. To the exclusion of complexity.
Three games have trained us to look at the world and its problems, and look CLOSER because you’re not being told the whole truth. In fact there is no single truth. For every Anders, there’s a Cullen. You have the fearsome Arishok but you also have Sten, and for every hundred Sten who uphold their culture and beliefs unwavering, there’s an Iron Bull who knowingly subjects himself to reeducation in order to continue functioning in his society. And not far from him is an Adaar who is free from the Qun but faces the consequences of banishment and ostracization from their own culture and people. The game doesn’t say which side is right or wrong, you have to experience it for yourself to be able to have an opinion on the matter. My opinions on the Chantry were different when I played a Trevelyan versus as a Lavellan. Cousland has a different experience from a Tabris. That’s the point: your roleplaying changes depending on who you choose to be at the start of the game. The experience changes. The game is not interested in selling you a “correct” moral standpoint; it instead presents you a moral dilemma that unfolds through your questing, but it doesn’t give you an answer. It values a jerk Inquisitor, a stupid Warden, and a bloodthirsty Hawke as much as it values all the sarcastic, diplomatic, and traditionally heroic versions of our player characters.
But in Veilguard…
But in VG, all moral questions have already been resolved for you, either by signposting it, by not allowing you to interrogate these questions as Rook, or by completely ignoring it (no slaves, no tranquils, no alienages, no Circles, no cursed werewolves, no cults). They hyperfocused on their themes that they sacrificed nuance and complexity.
That’s why your companions and Rook only have low-impact conflict. Nothing will drive away your companions because they hold no strong convictions that clash with others. They serve the Themes. We can easily contrast this with companions from the other games: Vivienne gives you a closer look at the value of having Circles and the Chantry. Morrigan counsels expediency over do-gooding. Cassandra is has served all her life on the side of the "oppressors", but she questions the Seekers without letting it break her faith in the Maker. They have convictions. They were built from the ground up to be characters with their own agenda. They weren't built from the ground up to be your support system.
Which is what Veilguard appears to have done with their companions for the most part. I say the most part because there are three people with very clear themes, and Rook doesn't clash with them because their themes were designed to be very personal. The three are Emmrich (im/mortality and legacy); Bellara (something something preservation of the past, although I'm not sure what the point is because preserving the past at the cost of the present is not really very...cogent? Cultural/historical preservation is not exclusive to having a present and a future); and Taash (cultural and gender identity).
Talking to Taash made me reflect on my understanding of what it means to have a body you don’t agree with, perhaps even more than Krem did because with Taash, you can ask her. She will tell you. And that’s because Taash serves the Theme of Identity, both cultural and gender. BUT it’s also overdone to the point where those who don’t understand how it is to be trans feel like they’re being talked down to for not understanding.
What would have worked better is if they spark the players’ curiosity and genuine interest in trans identity, and then allow the players to engage with it as deeply or as shallow as they like. Instead everyone gets The Lecture as if we’re all uneducated on the matter. As if there are no allies among us. As if there are no shallow allies among us who are swayed by virtue-signalling. The Theme has swallowed what should be an invitation to talk and be curious and be enlightened.
Regret and sunk cost and redemption are also strong themes in the game. And you know they spent a long time and a lot of effort on that because the Team does a Talk Session after every piece of regret they uncover. Again: they’re made to serve the Theme to the exclusion of nuance and complexity. Yes, they raise good points, asked good questions, engaged with what we all saw. But I will argue that it’s US—the players—who should be having THAT conversation with ourselves or amongst ourselves. The companions should be there to give their point of view as a Mourn Watch, as a Grey Warden, as HARDING. But no—we don’t get that opportunity to absorb the regrets, to interrogate it ourselves based on what we know about Solas in DAI, or just to scratch our heads and say “okay but but but the game is always saying that history is not equal to the Truth and there’s always more to the story, so who can I ask / what other codices can I possibly find to shed more light about this?” Like…nada. You don’t make insights; the game already feeds you all the CORRECT insights so that you don’t ever have to be wrong about the Theme, because the Theme is Redemption or the Cost of Regret.
You don't need to engage your brain anymore because the game has already curated that for you. It has solved for you an equation that the past games would normally leave for you to solve through another playthrough. In DAO, if you only ever play Cousland, you will not grow your understanding of the plight of elves in alienages, or the injustice of the Dwarven caste system. You understand them intellectually because you are a person existing in a society that has poverty and injustice, but it doesn't hit the same until you play in the shoes of a Tabris or a Brosca.
Many of the writers who built Veilguard have been there in the construction of the other Dragon Age games. They were there when Veilguard was still Joplin. What we all wanted, they also clearly wanted to include in the game. They know it's not their role to dictate what players should believe by the end of the game, or to make the team generally harmonious and supportive of Rook. But their views and their skills were not valued.
Anyone who can write can write complexity.
Not everyone who writes can write nuance. That shit takes experience and skill. Writing is not just putting words on paper. This is especially true for massive collaborative writing projects such as videogames.
The writers failed because they were failed by the studio, first.
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I know this sounds incredibly melodramatic but I guess I'm just silently mourning the loss of dragon age and the massive part it's had in my life. It feels like it's over.
#EA just messing everything up#some of my fave IPs are being destroyed#sims#apex legends#dragon age#meh#tbd#maybe#jen blogs#musings#ea critical
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You absolute buffoon. You troglodyte. You've been swimming in your Scrooge McDuck money pool so long that whatever fucking brains you had are jammed with coins and its dribbling out of your gaping mouth you dingus. You are the moral equivalent of a leech and have brain capacity smaller than fucking whoville.
#Andrew Wilson looks like one of the toy soldiers from Santa Claus 2 lmao#he has the soulless eyes#how can you be so dense?#neither bioware or ea have any idea of who their target audience is or what they want#bioware is on life support because of bad decision after bad decision from all levels#This game failed because was A FUCKING BAD DRAGON AGE GAME#the game was bad - bad word of mouth confirmed it - and no one was willing to give them a chance after the last decade of disappointments#because bioware had burned their fans and consumers out with shitty releases / coupled with bad PR / lack of accountability and change#and in swoops Mr Tin Soldier with his 'live service' take - you hack fraud#if I were generous I'd assume that the 'live service' aspect he was talking about was the DA Keep but I doubt the mans ever played the game#ea critical
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The Dragon Age Q+A pissed me off so much. God. I am so disappointed in the dancing around questions and the cherry picking of what they answer regardless of the amount of upvotes. It feels like they admitted to destroying Southern Thedas (wiping world states) so that they could have a fresh start moving forward. The fact that they're not even entertaining the idea to fix the blatant holes in story content, and/or balance the content for the romances between the companions is so aggravating. Total sanitized corporate bullshit. I'm so mad.
#bioware critical#datv critical#dragon age the veilguard critical#look I am not trying to start arguments with anyone go do that somewhere else#ea critical
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I’ve never interacted with something as clean yet unpolished as Veilguard and the dichotomy of that is is boo-boo bananas to me
It really does feel like you’ve walked past a stunning painting but then you stop moving to stare at it and realize it’s just a print with textured glaze on top
#I love it for what it is but I will continue to mourn what it could’ve been#It’s late I need to sleep but I’m having thoughts#A rice paper wall is another allegory that would work#Yes this is a wall but don’t press too hard on it or else your hand will go through the panel#ea critical#dragon age#The idea of the characters/companions it’s so fun and it’s beautiful#And I don’t know where I’m going with this you guys already know how I feel#me5 I’m scared
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If there is any thought I'd want to beam directly into people's skulls is EA/Bioware as companies simply Do Not Give A Shit about what the fans want. I've seen several people (fairly) get upset the on the only takeaway of Veilguard's perceived under-performance is "it wasn't live-service" and even attempting to try was stupid.
Babes...they do not care.
For better or for worse, it's not even malicious it's just a numbers game. A shitty, shitty, short-sighted, soul-crushing numbers game that has plagued the video game industry as a whole for decades. It doesn't matter that two of Bioware's biggest flagship IPs are historically single player RPGs, or that there has been two massively public bombs of live-service games (Concord, Suicide Squad), or that if everyone does live-service then consumers are going to pick and choose eventually. They want Overwatch numbers, or Helldivers 2 numbers, or whatever has the biggest number they want.
Dragon Age's existing fanbase is a drop in the bucket of other consumer base they want to squeeze every last drop from to make Number Go Up. They'd throw every single long-time fan under the bus just for just half of fucking Fortnite players.
#i said in a concrit post months ago the existing fans lost the numbers game#after it came out abt the worldstates#and i was right#and i wish i wasn't#dragon age#bioware critical#ea critical
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"Lmao EA thinks Veilguard failed because it wasn't a live service. Are they fucking stupid?"
This is a charitable take ^^^^ This is an EXTREMELY charitable take, and let me explain why.
EA wants a live service game. They want it BAD. They know nobody else wants it, but that doesn't matter. They want it, because to them, it's infinite money. If they just keep throwing devs at it, no matter the devs' actual passion or areas of expertise, they believe they'll hit the jackpot. When you have almost-infinite money to throw at a problem until it spits out the final infinite-money glitch? That's what you do.
When Destiny dropped and did big fat numbers back in the day, EA got so hard they couldn't think, looked over what devs they had locked in their basement, and picked out BioWare as their lab rat. BioWare just finished Mass Effect, right? That was some sci-fi bullshit, just like Destiny! Make them make another Destiny. But by the time it came out, it was too late. People were tired of the genre, and Anthem was so nothing and made by devs who couldn't care less, so it fizzled out like a wet fart. Alright, that was a big fail, but hey!! Inquisition made big money, so get BioWare on another live service, this time maybe fantasy-flavored? Except oops, looks like we used up all the goodwill with Anthem and people are really pissed about us making Dragon Age, an exclusively single-player game, multiplayer. Ugh. Okay. Fine. Scrap that, I guess. Gotta save face, for now. Let's um. Yes, let's just axe some devs from this, ya know, we gotta make money too right? Can't spend TOO MUCH on a singleplayer game. Oh no!!! It came out and it sucked?? Well, obviously it's not OUR fault. The game is as good as it could have been under the circumstances ... you know, not being a live service game. We wanted it to be live service, gamers, but YOU said it should've been singleplayer! And now it failed to meet expectations! See? We told you! Alas, if only it'd been a multiplayer live service instead ...
Look. They know. They're fully aware and they can very much hear and see all the criticisms thrown at Veilguard, and at live service games in general. The problem isn't that they don't get what gamers want, it's that they don't CARE. They want infinite money, and to them, having one good live service is so much more valuable than having a bunch of little one-off sale games. Do you understand?
"But BG3 and Elden Ring and etc etc made so much money and it was singleplayer!!" Yeah, but did they make Fortnite money? Did they make INFINITE money? No. They didn't. EA. Wants. Infinite. Money.
And they want to keep trying to get that one infinite money glitch, so that little comment about "oughough if only it'd been a live service game" isn't a misunderstanding of what players want or a poorly-thought-out argument: it's propaganda. They're trying to twist Veilguard failing into a justification for why their next game will once again be an attempt at a live service game. "See? You guys wanted singleplayer but then it failed 😔 We simply CAN'T justify making another singleplayer game, not when it SELLS SO POORLY. It's okay though, WE know what people ACTUALLY want, and we'll do it next time :)"
It doesn't matter to them how many single-player games must fail and how many devs must be sacrificed, how many players must be upset and alienated, because if they hit that infinite money glitch ONCE, if they get ONE Fortnite ... Then none of it will matter.
So yeah. This isn't stupidity. It's plain and simple greed.
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Mike Laidlaw on EA thinking DATV crashed and burned because it wasn’t a live service game.
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